﻿using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.AI;

public class BattleManager : MonoBehaviour {
    public Camera LODCamera;


    private static BattleManager instance;
    public static BattleManager Instance
    {
        get
        {
            return instance;
        }
    }

    public void Awake()
    {
        if (instance == null) instance = this;
        else if (instance != this)
        {
            Destroy(this);
            return;
        }

    }






	void Update () {

    }




}
